metaphor for describing the differences that many people observed between the attitudes of younger and older people regarding digital technology.
2. According to author what are the characteristics associated with Digital Natives?
why so many adults in developed countries felt, around the turn of the century "at sea" when confronted by new digital technologies. The metaphor implied was because their children were born into the age when these technologies were around from their birth, whereas their parents were not. That is why the metaphor was picked up so quickly and spread so widely.
3. Do you consider yourself a Digital Native?
yes
4. What is Digital Wisdom?
Twofold concept referring both to wisdom arising from the use of digital technology to access cognitive power beyond our innate capacity and to wisdom in the prudent use of technology to enhance our capabilities.
5. How does the author define "wisdom"?
Can be used to make us not just smarter but truly wiser.
6. How can technology enhance our Wisdom? Give three examples from the chapter?
Wisdom seekers in the future will benefit from unprecedented, instant access to ongoing worldwide discussions, all of recorded history, everything ever written, massive libraries of case studies and collected data, and highly realistic simulated experiences equivalent to years or even centuries of actual experience.
7. What concerns did Socrates have about the technology of writing?
Writing would diminish our memories but was shortsighted in that concern.
8. How can teachers practices Digital Wisdom?
Teachers could put more technology use in their school schedule.
9. The author states that he is "...opposed to those who claim the unenhanced mind and unaided thinking are somehow superior to the enhanced mind." Are you? Why or why not?
Yes because I believe our mind is always increasing and each and every day we unaid our mind and that is superior to the enhanced mind.
Quote:
He argues that the new technologies associated with contemporary popular culture, from video games to the internet to television and film, make far more cognitive demands on us than did past forms, thus increasing our capabilities in a wide variety of cognitive tasks. (Steven Johnson)
Discussion:I agree with this quote because video games, internet, television, and etc makes far more cognitive demands on us than past forms. When we play a video game we have to think of a strategy to kill the opponent for example. For the internet, you have to think of key words to type in the search engine and you have to find a reliable source. With making a film, you have to figure out what the audience is interested in to the film can become popular. But in the past, they did not have such high tech technology.
Citations:
Thomas, Michael. "Deconstructing Digital Natives."
Kenuam, Amanda."10 Ways To Use Skype in the Classroom."
Great example of how video games involve us in problem-solving skills!
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